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Beastmoon spells

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(Credits to final bastion for some of the helpful posts below)

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Life Colossus

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(Graniteheart)
Health: 550
Speed: Normal
Bonus pips: 0


The Jade Warrior of Beastforms, this form combines the healing capabilities of the Life school with the tank capabilities of the Colossus form. Like it’s Ice counterpart, this beastform cannot collect combat pips and travels at a normal speed. To compensate it has a solid 550 health. This form has a very powerful(but risky) damage intercept that allows it to tank 100% of the damage it’s teammates receive. The Life Colossus also sports spells that counter minions directly and excels at redirecting DoTs. Finally, this form has a plethora of heals for sustaining the team. 

 

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Life Draconian

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(Varrax Greentalon)
Health: 450
Speed: Normal
Bonus pips: 2


This is the first healer class added to the Beastmoon Hunt. Sporting a single target heal that can revive allies, several heal over times and a guardian spirit like spell, this form often finds itself as the first target. Standing at 450 health, 2 extra pips max(potentially starting battle with 3 pips) and a normal speed, this form can start healing right away.  It does suffer offensively with only 4 damage spells to it’s name and it’s only damage AoE at Level 5. However, it compensates with it’s unique ability to push DoTs back to foes and can even completely remove all DoTs from every ally while healing.

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Life Fairy

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(Aria Greenthorn)
Health: 350
Speed: 20%
Bonus pips: 2


A versatile, speedy form that does it all. The Life Fairy buzzes around the arena at +20% speed with the ability to collect up to 2 combat pips(potentially starting battle with 3 pips). This beastform has a diverse repertoire including blades, heals, heal manipulations, shield removal and revival. This beastform is a great pick against myth beastforms, joining the Life Colossus as one of the beastforms with a direct counter to minions.

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Myth Draconian 

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(Saryx Legendwing)
Health: 475
Speed: Normal
Bonus pips: 1


A myth form that dives into the pip manipulation aspect of the school while retaining other myth specialties. This form specializes in giving pips, gaining pips and countering traps. Sporting one of the cheapest team pip donation spells in the hunt, a leveled up myth draconian can certainly sustain it’s team’s appetite for pips.  The myth draconian also sports a minion and a number of minion dependent spells, making it a solid option in both individual and team contexts. However, this form is not flawless- depending on sacrificing a minion to deal any AoE damage. The form sports 475 health, the ability to gain 1 extra starting pip(potentially starting battle with 2 pips) and a normal speed.

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Myth Minotaur

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(Asterion Lorehorn)
Health: 425
Speed: Normal
Bonus pips: 1


The defensive counterpart to Myth, this form focuses on shielding and interacting with shields. It can give shields to allies and, more notably, steal shields from the enemy. Like the myth rat thief, this form also has its own minion, although this minion is more defensive in nature. This beastform mimics its fire counterpart with 425 health, normal speed and the ability to acquire one combat pip.

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Myth rat

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(Archibald Ratfink)
Health: 325
Speed: 10%
Bonus pips: 2


Mixing glass cannon with utility, this beastform is one of the most versatile offensive options. It sports the low health of 325 and an extra pip capacity of 2(potentially starting battle with 3 pips). The Rat travels at +10% movement speed, only outsped by elf and fairy. It complements potent burst damage with the ability to push traps onto opponents and remove blades. It can summon a 200 hp minion for free. This minion debuffs opponents and can hit the entire enemy team with a potent 4 pip +100 damage AoE trap. Finally, it can target or sacrifice its minion to apply additional powerful effects.

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Death Cyclops 

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(Balarr Deathgaze)
Health: 550
Speed: Normal
Bonus pips: 1


The Death Cyclops stands at 550 health, making it the bulkiest Death Beastform to date. It has the ability to collect one bonus pip and travels at a normal speed. It seems to draw from all aspects of death’s repertoire, having the ability to debuff, suppress heals, drain, deal DoT damage and trap. However it is quite weak on the burst damage and AoE end, receiving only a high cost, low damage AoE and an expensive AoE/DoT later down the line.

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Death Fairy

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(Morticia Doomsprinkle)
Health: 350
Speed: 20%
Bonus pips: 2


Death’s “Fire Elf”, this light and speedy form zips around at +20% speed. It also has the ability to gain 2 extra starting pips(starting battle with 3 pips). At 350 health, it is slightly more bulky than the elf but is still very fragile. This beastform can place traps on its opponent and has the most powerful drain in the event. Drains now recover 100% of the damage they deal, so this is nothing to scoff at. This form also sports DoTs and focuses on stealing blades and heal over times from the opponent. Just like the Fire Elf, it has the ability to damage itself to give allies extra pips

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Death ninja pig

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(Ghost Pig)
Health: 450
Speed: 10%
Bonus pips: 2


The Death Ninja pig is a tankier Death beastform with 450 health, +10% speed, and the ability to collect 2 extra starting pips (potentially starting battle with 3 pips). Debuff is the name of the game with this form, sporting damage debuffs, heal debuffs and a conditional dispel. It struggles to deal with multiple opponents early on with its only AoE attacks at 5 pips. However, at Level 5 it gains a strong burst damage AoE with a relatively easy conditional requirement that buffs all allies.

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Ice Colossus 

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(Frostcrag)
Health: 600
Speed: Normal
Bonus pips: 0


The Ice Colossus is best described as a tank. Sporting the highest health of all the beastforms at 600 hp, this form specializes in shielding itself and its allies. It has stellar defensive capabilities, possessing a plethora of shields and the strongest AoE shield. Its offensive capabilities are somewhat limited, but it does have some spells that counter blades, interact with traps and a powerful conditional AoE. This form has normal speed. This form cannot collect combat pips. Thus, it will always start the battle with only one pip.

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Ice elf 

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(Arbenbrand FrostArrow)
Health: 400
Speed: 20%
Bonus pips: 3


This Ice beastform is more offensive than the Ice Colossus and primarily concerns itself with charm removal and trap placement. Almost all of its spells interact with or counter charms in some way or leave a trap. This form also has access to shield spells and likes to recover pips or give them to allies when casting it’s spells. The Ice Elf sports 400 health, +20% speed and the ability to collect a whopping 3 combat pips, the highest combat pip limit to date!

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Ice Krokomummy 

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(Shalku Frostbite)
Health: 500
Speed: Normal
Bonus pips: 2


A more offensively oriented Ice beastform, the Ice Krokomummy has 500 hp, a normal (average) movement speed, and the ability to collect up to 2 combat pips. This means that this beastform has the potential to start combat with 3 pips. It has shields, but they are less effective than the Colossus’. Instead, it makes do with the ability to buff damage via traps, better damage per pip, and a 4 pip AoE at level 1+. This form also has spells that counter blades and carries a few spells that interact with traps.

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Storm Krokomummy

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(Sutekh ThunderScales)
Health: 400
Speed: Normal
Bonus pips: 1


Another addition to the offensive Storm beastforms, this form focuses more on the risk/reward dynamic of the school. It sports blade spells and spells that increase in power or give an additional effect when the beastform is at or under 50% health. This beastform has a normal running speed, 400 health and the ability to collect one combat pip. This form also sports a powerful x pip attack spell.

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Storm rat thief

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(Crackles SparkWhisker)
Health: 300
Speed: 10%
Bonus pips: 1


Fusing offense and utility, this form loses some ability to buff to gain versatility and supportive diversity. Many of its spells deal great damage and become more damaging or pip efficient under certain conditions. This form also sports the ability to debuff and stun the opponent. Even more impressively, this form has the only non-conditional universal dispel in the game. To balance out these powerful abilities, the Storm Rat Thief has the lowest health at 300 HP. Finally, it can gain 1 bonus pip (potentially starting battle with 2 pips) and has a +10% movement speed.

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Storm wolf warrior

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(Varg ThunderGrowl)
Health: 500
Speed: Normal
Bonus pips: 1


At 500 hp, 1 extra starting pip (starting battle with 2 pips max) and a normal speed, this beastform is best described as Offensive Artillery. It carries the strongest blades in the hunt and can buff it and its allies effectively. However, it struggles with multiple opponents initially, having only a very weak 3 pip AoE and the most expensive AoE in the hunt (6 pips). It gains a 4 pip AoE but only at level 5. On the other hand, the form makes up for this with its ability to remove DoTs, synergize with heal over times, and 1v1 better than any other form, thanks to its many buffs and a cheap offensive stun.

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Fire Elf

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(Kellic CinderBow)
Health: 325
Speed: 20%
Bonus pips: 2


Our first look at the glass cannon archetype, the fire elf focuses on burning its opponents with consecutive DoTs and detonating them to great effect. It has the fastest movement speed in the event at +20% and can collect 2 combat pips, potentially starting a battle with 3 pips! The elf has spells that counter shields and interact with heal over times. It also has a 5 pip AoE+DoT at level 1+. It pays for this increased offensive potential with 325 hp, the second lowest health in the hunt. Finally, it further embraces its glass cannon roots with the ability to sacrifice its health to give pips to allies.

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Fire Minotaur

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(Bevo Emberhoof)
Health: 425
Speed: Normal
Bonus pips: 1


A bulkier version of the Fire Elf, this Beastmoon form has stellar damage but focuses more on disruptive utilities instead of devastating back to back DoTs. It has normal speed, 425 hp, and can gain one extra pip, starting battle with 2 pips max. This is only Beastform with direct accuracy debuffs. This beastform hopes to buy extra rounds to shut out the opponent and has a modest DoT removal suite and a heal to help it achieve this goal. This form excels at dealing damage both to single targets and teams with it’s newly buffed 4 pip AoE.

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Fire nINJA PIG

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(Kaji Buta)
Health: 425
Speed: 10%
Bonus pips: 1


The Fire Ninja Pig is an DoT and AoE specialist. Virtually all of it’s spells are DoTs and it has one of the largest volumes of AoE spells in the hunt. This form loves to remove shields- dedicating many of it’s utility spells to this purpose. Finally this form has the ability to summon a minion under the right conditions and has some utilities that depend on the minion being on the field. The fire ninja pig comes with 425 health, an extra pip of 1(potentially starting battle with 2 pips) and travels at +10% speed.

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Balance Cyclops 

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(Justicebringer Legaton)
Health: 575
Speed: Normal
Bonus pips: 0


Almost as tanky as the Colossus at 575 health, this beastform shares many of its attributes. It also travels at normal speed and is the only other beastform unable to collect any starting pips, beginning battle with only one pip. A very technical class, it differentiates itself with its ability to shield and blade simultaneously and to swap wards. Sporting the only team dual blade/shield, as well as the unique ability to double the entire battle circle’s pip gains, this beastform is hard to master but offers great potential.

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Balance Fairy

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Health: 375
Speed: 20%
Bonus pips: 3


this speedy form has the highest pip capacity of any form(tied with the Ice elf) with the potential to acquire 3 combat pips. It has the highest speed at +20% and has 375 health max. The balance fairy, much like the life draconian, sports the ability to heal fallen teammates. Pip manipulation is a big part of this beast’s repertoire and it has the ability to donate pips to itself or it’s teammates. Finally this form has the most expensive and most damaging single target hit in the entire hunt.

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Balance Wolf Warrior

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Health: 575
Speed: Normal
Bonus pips: 1


Taking buffing and hitting to the next level, this form easily competes with the Storm Wolf Warrior as the best 1v1 form this update. It has a plethora of blades, the ability to steal blades, and the ability to trap enemies. It has a few skills that recover pips and it can donate some to friends with no consequence. One of the more notable aspects of this form is that its blades are Aegis-protected when cast, meaning that the first attempt to remove or steal them will fail. This form sports a respectable 575 health, normal speed and can collect up to one combat pip.

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